Saving your work
There are three things to keep: the picture (a PNG), the scene (a project file or a cloud project) and, if you need it, the model with your materials (a GLB).
Save PNG
Save PNG in the top bar opens the picture as it will be saved, at the output size of the render, with the effects and the watermark. The line under it says the size, the number of samples and whether it is the raw or the denoised picture.
- Download PNG saves it on your computer.
- Save to project (when a cloud project is open) adds it to the project’s render gallery. See Projects and sharing.
- Embed the render settings in the PNG writes every setting of the shot inside the PNG file: light, camera, background, floor, effects, render and all material values. The picture looks the same; the settings travel with it. include the model file name adds the name of the model file too. Leave it off for files that should not reveal a client’s file names.
Save PNG saves what is on screen: wait until the render has finished and, in Final, until the denoiser has run. Crop guides are never part of the picture.
Project files (.qproj)
A .qproj file keeps the whole scene on your computer: the model, every material edit and replaced texture, the logos placed on the model (with their pictures), your own HDRI, the light, the camera, the states and the render settings. It is the way to keep work without an account, to move it to another computer, or to send it to a colleague.
| File menu | What it does |
|---|---|
| New file (Ctrl+N) | Starts over with the start scene (the page reloads; it asks first if there are unsaved changes) |
| Templates… | Ready-made scenes to start from |
| Open project file… (Ctrl+O) | Opens a .qproj file. You can also drop one onto the window |
| Save to file | Saves the scene to its file, or asks for a name the first time |
| Save to file as… (Ctrl+Shift+S) | Saves a copy under a new name |
| Recent files | The files you opened or saved lately (Chrome and Edge) |
The bottom of the File menu shows the file the scene belongs to. Ctrl+S saves to that file when the scene came from one, and to the cloud when a cloud project is open. Without an account it always saves to a file. In Firefox and Safari the file is downloaded instead of saved in place.
Most browsers keep Ctrl+N for a new window; use File → New file there.
Templates
File → Templates… opens example scenes: a model already lit and set up, with states to try. A template opens as a new, unsaved scene; save it to a file or to the cloud to keep your own copy. Every template opens in Draft, with the standard samples and denoiser.
Settings from a PNG
A PNG saved with Embed the render settings can give its settings back. Drag it onto the viewport, or use Settings from PNG… in the Render tab, with the same model (or one with the same materials) loaded. The light, the camera and every material value come back. An HDRI or a texture that you opened from your own disk is not inside the PNG; library HDRIs and PBR materials are.
Default settings
The Default settings group at the end of the Render tab:
- Reset all puts every setting back to the lab’s defaults.
- Load settings… reads a settings file (
.json) saved earlier. - Save as default writes the current settings to a file,
quince-render-defaults.json. It is meant for setting up the lab itself: the lab reads that file when it starts. - Factory reset goes back to the values built into the lab.
Materials are not part of these settings, because they belong to a model.
Double-click any slider, or its number, to put just that one back to its default.
Undo and redo
Ctrl+Z undoes the last change and Ctrl+Shift+Z (or Ctrl+Y) redoes it: material edits, light and camera settings, a state you clicked, the dice. The arrows in the top bar do the same.